The Ticket
Chapter 3 The Ticket The main storyline leading to one of four possible endings
Story Context
"After Falling Skies, Mr. Kerman contacts you about the armored case. This chapter leads to the four different endings based on your choices. Your path diverges based on whether you gave the case to Prapor or kept it for yourself."
Required Items
- TerraGroup Blue Folders ×3 (FIR)
- Yellow signal flare ×1
- Experimental signal jammer (Optional) ×1 (FIR)
- Roubles (if refusing Kerman) (Optional) ×500000000
Rewards
- Access to one of four endings, all of which escape through the Terminal finale (story)
- Savior - the full evidence route (achievement)
- Survivor - refuse Kerman and pay Prapor (achievement)
- Debtor - abandon the evidence route for Lightkeeper (achievement)
- Fallen - turn on Kerman and leave with Prapor (achievement)
Objectives
0/25 complete
| Step | Location | Condition Branching | Description |
|---|---|---|---|
| Obtain Intelligence Center level 1 | Built from the hideout menu. Nothing in this chapter starts until it is up. | ||
| Talk to Mr. Kerman via Intelligence Center | Mr. Kerman is reached through the laptop screen in the Intelligence Center, not the trader menu. | ||
| Wait for Mr. Kerman to reach out | A real-time wait of 2 to 6 hours before he makes contact. Nothing you can do to speed it up. | ||
| Talk to Prapor | Through the trader menu, after Mr. Kerman first makes contact. | ||
| Talk to Mr. Kerman again | Back to the Intelligence Center laptop to report what Prapor said. | ||
| Locate the camp of Prapor's people on LighthouseOptional | Lighthouse | If you gave Prapor the armored case in Falling Skies | The camp sits in the rocky area on the west side of Lighthouse. |
| Find clues about Prapor's people's intentionsOptional | Lighthouse | If you gave Prapor the armored case in Falling Skies | You are looking for the Note from Prapor's men, and it must be found in raid. Two spawns in the camp: tucked under the lid of the stacked ammo box, or on the log beside the tent with the guitar. |
| Talk to Mr. Kerman about findings | If you gave Prapor the armored case in Falling Skies | Back to the Intelligence Center laptop. Completing this unlocks To the Light - Trust but Verify from Mechanic. | |
| Gain access to Lightkeeper | Lighthouse | If you gave Prapor the armored case in Falling Skies | Lightkeeper is behind a locked door on the third floor of the lighthouse building on the peninsula. The bridge to it is guarded by Zryachiy and lined with Claymores, so you need an encoded Digital secure DSP radio transmitter first. That chain starts with To the Light - Trust but Verify. Harming Zryachiy, his followers, or a Lightkeeper-acquainted PMC while wearing the transmitter decodes it. |
| Talk to Lightkeeper | Lighthouse | If you gave Prapor the armored case in Falling Skies | Spoken to in person on Lighthouse, not through the trader menu. |
| Stay on good terms with Lightkeeper | If you gave Prapor the armored case in Falling Skies | You have to hold good standing right up until he hands the armored case back. | |
| Obtain 3 TerraGroup 'Blue Folders' materials | If you gave Prapor the armored case in Falling Skies | Three of them. They do not need to be found in raid, so the flea market is fair game. | |
| Hand in 3 TerraGroup 'Blue Folders' materials to Lightkeeper | Lighthouse | If you gave Prapor the armored case in Falling Skies | Handed over in person on Lighthouse with all three in your inventory. |
| Launch a yellow signal flare at ULTRA entrance on Interchange | Interchange | If you gave Prapor the armored case in Falling Skies | Fired into the sky in front of ULTRA's main entrance. Either an RSP-30 reactive signal cartridge (Yellow), or a ZiD SP-81 signal pistol loaded with a 26x75mm flare cartridge (Yellow). |
| Eliminate 15 targets on Interchange in a single raid | Interchange | If you gave Prapor the armored case in Falling Skies | Fifteen kills on Interchange in a single raid. Transits are allowed, but the kills themselves must happen on Interchange. Extract short and you redo both this and the flare. |
| Talk to Lightkeeper about the mission | Lighthouse | If you gave Prapor the armored case in Falling Skies | He hands over the armored case, so you need a free special slot before you talk to him or you cannot accept it. |
| Unlock the armored case | Completed as a craft at Workbench level 1, using the recipe the signal jammer unlocks. | ||
| Ask Mechanic for help opening the caseOptional | Through the trader menu. He is the one who explains how the case opens. | ||
| Obtain the experimental signal jammer from The LabOptional | The Lab | Found in raid on The Lab, so it needs a TerraGroup Labs access keycard. Three known spawns: the left-side glass laboratory in the containment block on the middle desks, the recreational area (R21) on the round table in the Cat, and the lecture hall (R16) on a conference room desk. | |
| Talk to Mechanic about the signal jammerOptional | He confirms the jammer works and unlocks the case recipe. | ||
| Unlock the armored caseOptional | Run the Armored case recipe at Workbench level 1. | ||
| Obtain the 'ticket' from the case | Right-click the unlocked case and choose Unpack. You get Kruglov's RFID keycard in your stash and the RFID card manual in your Handbook. | ||
| Read the instructions from the armored case | The RFID card manual is read from the Handbook, not your inventory. | ||
| Contact Mr. Kerman with the ticket information | A point of no return. Accepting his offer to activate the keycard commits you to the Kerman route; declining ends it. | ||
| Make your final choice: Continue with Kerman OR refuse and pay Prapor 500M roubles | Refusing Kerman sends you to Prapor and costs 300,000,000 roubles if you gave him the case in Falling Skies, or 500,000,000 if you kept it. |